In order to organise these many facets of the game you are presented with an overview of the base – commonly referred to as the ‘ants nest’ – which as it sounds is a zoomed out cut-through of the base facilities. Starting with the management side, which takes place in the XCOM base, you, the commander, decide everything from which research to pursue or objects to manufacture, through to the hiring and firing of personnel and even the base facilities. XCOM: Enemy Unknown manages this balance perfectly each aspect of the game holds just as much importance and the effects of gameplay decisions and events impacting through to their counterpart. The story won’t likely win any best plot awards, but there is no denying that XCOM: Enemy Unknown is one of those rare games where it truly is greater than the sum of its parts.īeing almost two games – a turn-based strategy and a management game – it needs that outer shell of a story to hold it all together, and other elements have to weave seamlessly between each other to make it feel natural. You always know it’s there, via the priority missions, the odd cut-scene at major plot points and the heavy weight of the human race on your shoulders. The story provides the right shell in which you create your own path to glory or failure, flitting in and out, gently coaxing you through the experience but never being intrusive. Sure, the premise to the game is the well-trodden path of an alien invasion sci-fi yarn, but it doesn’t matter, as the story is both the least and most important aspect of the game.
You are put in charge of the XCOM project and very soon you realise that despite the backing of some of the most powerful nations on the planet, you are the underdog in what is about to play out. It has the finest scientists, engineers, soldiers and weapons at its disposal with the backing of a council of nations that provide monthly funding to the effort.
#THE MOST UNKNOWN REVIEW SERIES#
In 2015 a series of unexplained events and abductions leads to the forming of a secret organisation known as XCOM its mission to identify the threat and then remove it. In XCOM: Enemy Unknown you are that underdog, except it isn’t just you – a lone hero fighting the good fight – it’s the entire human race. We root for them as they fight seemingly hopelessly against a foe that outclasses them in almost every aspect be it films, games or real life most people want the underdog to pull it off. Just have something to do while traveling around the world.Underdogs. If you have more patience than we do, we totally recommend Viking for its story and combat. Its a shame really, because we do enjoy playing the missions when we finally get to them, but the in-between is a near-dealbreaker. Sure, the open world of the three islands is huge, but when theres nothing in those islands to explore, whats the point of exploration? Furthermore, our hero Skarin lumbers around with the agility of a pregnant cow, making traveling from mission to mission a chore. Our problem with Viking is that its just too damn slow and empty for our tastes.
Thats not to say Viking isn't without its issues, but its still worth trying out just to see how the house that Total War built can do in other genres.
The bloody combat and vast open world support an interesting story of gods at war with one another, but many players were still too entrenched in Cyrodiil to even notice.
#THE MOST UNKNOWN REVIEW PS4#
Well before Alien: Isolation stormed PS4 and Xbox One, Creative Assembly proved it isn't just a house of strategy games with Viking: Battle for Asgard.